Tuesday, November 10, 2020

Uses and gratifications of video games

Blumler and Katz's theory:

People play video games to satisfy their needs in different ways. One of these would be escapism as explained in the Blumer and Katz theory. This gives people the chance to escape from their everyday lives and experience the thrill of a video game. If your day has been awful or pressurising, you can play video games to relieve that stress and to escape from your current worries and problems. They can escape from reality and see things in a different, easier perspective which can be very good for mental health. A good example of escaping is the Lego movie video game as it gives people the chance for them to be in control of their fate and feel free. It gives players the chance to dive in further into the Lego world as you can explore different aspects that maybe you haven’t experienced before and can escape into the Lego world. It gives players the chance to be in a fantasy world where if anything is going wrong, they can start again, unlike real life. They can go to and transfer themselves into an ideal reality. People of any ages get to experience what life would be like in a Lego world, therefore deepening their knowledge in the concept of Lego they love and becoming someone else for a brief moment.

Another gratification of video games would be shared values and beliefs. I think that video games could present morals to children and casually teach them that good people are always heroes no matter who they are. A great example would be again the Lego movie video game. This is because Emmet, who is just a normal man, has a good heart and so has been chosen to defeat Lord Business. Lord Business, who is seen as an evil character subtly teaches children that evil people in your life will be defeated and its up to you to cut them out of your life. In general video games, there could be violent aspects and the people you need to kill will normally be enemies. Although you should never kill someone, it could make them think that it is up to you to not relate with the ‘evil’ people and try and better yourself to be on the better side. Video games gives people the chance the have shared values that you see in yourself which will likely be positive and therefore have hope to be like them. As the game goes on, you get more attached to it and want something specific to happen and that shows that you care and can be used outside the game by transferring into people skills.

In conclusion, I think that videos give people the chance to relax and escape reality, even if it is just for a moment. Everyone has different uses and gratifications that will affect each person in a different way. Video games can give people the chance to escape, divert from their daily life, be entertained and much more. The Blumler and Katz’s theory is relatable to most people as most people do feel a connection to the game they are playing.  

1 comment:

  1. Mark 10/10 Brilliant, Tabi! You really explained this well and you know the theory.
    Blumler and Katz argued that there are many uses and gratifications that audiences gain from the media and these make the media successful. Personal identity, social integration and integration, entertainment, and surveillance are four types of uses and gratifications.
    Video games offer entertainment: The Lego Movie Game, like most games, allows the player to enter a fictional world that means they can escape from their everyday life. It allows players to re-experience entertaining aspects of the original film, such as its humour and silliness. As players work their way up the levels they can feel the satisfaction of becoming an expert player.
    Video games offer social interaction/integration: many multiplayer games enable a worldwide community of players
    to come together in the game and communicate with each other; many gamers use online forums to discuss games with fellow fans. The Lego Movie Game is not a multiplayer game, but it does offer a set of characters that the audience already knows that they can interact with – this can give them a sense of belonging as if they are a member of a real community. Video games also allow people to escape from the people that they live with, if necessary, which may make it easier for them to live together. The more entertaining a game is, the better it can serve this purpose.

    ReplyDelete

O2 NEWS: REPRESENTATION

 representations in the old observer.  1. women are underrepresented. This is because of the previous patriarchal social and cultural attitu...